How to reference a weapon for an attack in Blueprint
I am trying to create a game in which you can use a bass guitar in the form of a club. Now, I've set up the collision models for the enemies, but I can't seem to get it so that only when the bass guitar's collision box hits them, the enemies die (for now I am after a one-hit death, I will extend later).
I can build it so that when the entire character touches them, they die, but this isn't good enough.
Is there anybody that could help me design a way to do this?
Thanks in advance!
asked Feb 22 '16 at 02:51 PM in Blueprint Scripting
You can highlight your weapon in your character blueprint component pane like this:
and for something simple you could do this to prevent your character from dealing damage to unwanted targets, where you would handle your damage if branch == true.
Hi, thanks for getting back.
I've used what you've said, but it still isn't working.
Here's a screenshot of what I've done.
answered Feb 24 '16 at 12:17 PM
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