[4.10.2] Project works fine in Editor, Fails to Build

Really strange problem here, never had trouble Packaging my Project, Frontend, In-Editor, whatever it worked.
Now, since about 1 or 2 weeks ago it wont build anymore. I didnt really changed anything inside the Project during that time, it just decided to stop building. The most suspicious Error/Warning (and the only one, really) is this:

UE4Editor-Cmd: [2016.02.22-17.36.56:498][ 0]LogLinker:Warning: Can’t find file ‘/Game/Architecture/SM_Floor_400x400’
UE4Editor-Cmd: [2016.02.22-17.36.56:499][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Architecture/SM_Floor_400x400’: Can’t find file ‘/Game/Architecture/SM_Floor_400x400’
UE4Editor-Cmd: [2016.02.22-17.36.56:499][ 0]LogLinker:Warning: Can’t find file ‘/Game/Architecture/SM_Floor_400x400’
UE4Editor-Cmd: [2016.02.22-17.36.56:504][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Architecture/SM_Floor_400x400’: Can’t find file ‘/Game/Architecture/SM_Floor_400x400’
UE4Editor-Cmd: [2016.02.22-17.36.56:506][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400’

The strangest thing: I never used that Asset. It actually exists right were it should: StarterContent/Architecture/SM_Floor_400x400

i really have no idea what to do here, please help me!

Find the folder with the project. And find that .uasset or file in Contetn/StarterContent/Architecture/.
Then delete it.
Good luck!

I had this problem when I built a package for Android. It also kept getting stuck during the cooking and I had to cancel the build.

For me, it was because I am loading levels other than just the level the game starts with. The initial level loads a second one. It seems that in Android, if you do this you have to add something to the DefaultEditor.ini file for your project.

For example, if I have a level called “FooLevel” then I would put this into the ini

[AlwaysCookMaps] 
+Map=/Game/FooLevel

Once I did that then the packaging worked. I found some threads that confirm this to be an issue, but with different symptoms. Note that the full path to the level has to be specified.