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Mesh with smaller scale flickering/disappearing at far distance?

I have a big pipe mesh in which there are small pipes which I am trying to highlight using Outline Post-Process Material. Issue that m having is small parts of the mesh starts disappearing when M at far distance from the mesh.

Here is the image whats happening

alt text

alt text

In both images parts of the mesh which are smaller appears to disappearing at large view distance. Is there some settings where I can change mesh view distance scale. I tried changing r.viewdistancescale to 2 in engine scalability but it didn't work.


Product Version: UE 4.10
highlight1.png (775.7 kB)
meshatdistance.png (493.3 kB)
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asked Feb 22 '16 at 07:45 PM in Rendering

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avatar image jakaa May 16 '16 at 02:09 PM

i have same problem with foliage

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I think this is a problem with TemporalAntialiasing. You can test this by:

  1. adding a post process volume

  2. Set unbound to true

  3. Go to Misc->AA Method and set the dropdown the FXAA.

  4. See if that fixes it

Many effects rely on Temporal AA so be aware it could mess things up. The flickering will be more visible in editor/PIE versus standalone. Your final game will be played in Standalone so be sure to test there.

Also note that once you add surrounding features and maybe some depth of field these issues will not be so noticeable. Your current setup is a worst case scenario.

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answered May 18 '16 at 06:24 PM

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