Mesh with smaller scale flickering/disappearing at far distance?
I have a big pipe mesh in which there are small pipes which I am trying to highlight using Outline Post-Process Material. Issue that m having is small parts of the mesh starts disappearing when M at far distance from the mesh.
Here is the image whats happening
In both images parts of the mesh which are smaller appears to disappearing at large view distance. Is there some settings where I can change mesh view distance scale. I tried changing r.viewdistancescale to 2 in engine scalability but it didn't work.
asked Feb 22 '16 at 07:45 PM in Rendering
I think this is a problem with TemporalAntialiasing. You can test this by:
Many effects rely on Temporal AA so be aware it could mess things up. The flickering will be more visible in editor/PIE versus standalone. Your final game will be played in Standalone so be sure to test there.
Also note that once you add surrounding features and maybe some depth of field these issues will not be so noticeable. Your current setup is a worst case scenario.
answered May 18 '16 at 06:24 PM
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