madmijk
(madmijk)
February 22, 2016, 9:42pm
1
When world aligning normal maps, the material normals on meshes shift along with the rotation of the object that it is applied to, as demonstrated in [this video][1].
This is the plain setup of the normal map:
http://puu.sh/nhICx/43b9cb933f.png
Or am I doing something wrong?
Luos
(Luos_83)
February 22, 2016, 11:31pm
2
Hello MadMijk, for normal maps you need the worldAlignedNormal node instead of the worldAlignedTexture.
also I made a new version with more options: Material Function - World Aligned Texture/Normal With offset & Rotation - Asset Creation - Unreal Engine Forums
madmijk
(madmijk)
February 23, 2016, 12:09pm
3
Thank you very much. Very interesting node you made as well, that might come in handy some time.