4.92 Packaging Error

Hello! The first time I tried building my project it said I didn’t have VS 2013 installed (I only had 2015) and so didn’t attempt to package the project. I then installed VS 2013, then the project threw errors when trying to package it. The UAT log file is included. This is my first time submitting an error report so let me know if you need anything else. I am trying to build for Win 64x Thanks for your time.

(470 KB)

Hey VRTherapy,

The following are the warnings and errors seen within your project:

LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.LogSpawn:Warning: SpawnActor failed because no class was specified

SpawnActor failed because no class was specifiedLogInit:Display: Game Engine Initialized.

Game Engine Initialized.LogHMD:Warning: HMD Oculus Rift DK2, res = 1920 x 1080

LogHMD:Warning: HMD Oculus Rift DK2, res = 1920 x 1080LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 487/400 MB (ok in editor, bad on fixed memory platform)

008UE4Game: 12/14/15 21:15:27: [From Service] 12/14/15 21:LogHMD:Warning: HMD Oculus Rift DK2, res = 1920 x 1080
008UE4Game: 
008UE4Game: [2015.12.14-21.16.03:811][819]LogHMD:Warning: HMD Oculus Rift DK2, res = 1920 x 1080LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 541/400 MB (ok in editor, bad on fixed memory platform)
008UE4Game: 
008UE4Game: [2015.12.14-21.16.04:091][821]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 541/400 MB (ok in editor, bad on fixed memory platform)LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
008UE4Game: 
008UE4Game: [2015.12.14-21.16.10:728][172]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
008UE4Game: 
008UE4Game: [2015.12.14-21.16.10:728][172]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.15:27: Warning, StartCapture called while capture is already started12/14/15 21:15:27: Error: [From Service] 12/14/15 21:15:27: {ERR-017} [HMD] WARNING: LED state change unverified!
008UE4Game: 12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: Warning, StartCapture called while capture is already started12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: [Sensor2Impl] Lost 2 IMU samples: 26018 20 22
008UE4Game: 12/14/15 21:15:27: Error: [From Service] 12/14/15 21:15:27: {ERR-017} [HMD] WARNING: LED state change unverified!
008UE4Game: 12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: Warning, StartCapture called while capture is already started12/14/15 21:15:27: Error: [From Service] 12/14/15 21:15:27: {ERR-017} [HMD] WARNING: LED state change unverified!
008UE4Game: 12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: Warning, StartCapture called while capture is already started12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: [Sensor2Impl] Lost 5 IMU samples: 21016 20 25
008UE4Game: 12/14/15 21:15:27: Error: [From Service] 12/14/15 21:15:27: {ERR-017} [HMD] WARNING: LED state change unverified!
008UE4Game: 12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: Warning, StartCapture called while capture is already started12/14/15 21:15:27: Error: [From Service] 12/14/15 21:15:27: {ERR-017} [HMD] WARNING: LED state change unverified!
008UE4Game: 12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: Warning, StartCapture called while capture is already started12/14/15 21:15:27: Error: [From Service] 12/14/15 21:15:27: {ERR-017} [HMD] WARNING: LED state change unverified!
008UE4Game: 12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: Warning, StartCapture called while capture is already started12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: [Sensor2Impl] Lost 12 IMU samples: 13009 2 14
008UE4Game: 12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: Warning, StartCapture called while capture is already started12/14/15 21:15:27: [From Service] 12/14/15 21:15:27: [ExternalCamera] Skipped 2 frames (282614 -> 282617): Req time: 0.000000, Current CT: -1.000000

It looks as though the resolution and rendertargetpool aren’t at the right sizes. Seems like you’re having memory complications. Please review the following [documentation][1], search for “r.rendertargetpoolmin” and you should come to a list that provides additional information.

Thanks!

Scalability Reference for Unreal Engine | Unreal Engine 5.1 Documentation

Hey VRTherapy,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Hi , I checked the Basescalability.ini and adjusted a few of the settings to match what’s shown in the documentation. Everything else was set the same. However, I still get a build error. Any ideas? Thanks!

Hey,

Did you change r.RenderTargetPoolMin to 600 too? Can you send me the new logs please?

Thank you!