I’m using the Download Image node (which purports to be async) to download 4 1k (1024x1024) images during gameplay. I have a camera move going on while this is happening and although the node is supposed to run async my camera jumps and hitches all over the place when the images come in.
These are images loaded from files on my local machine.
Is this a bug? I have used this node before and don’t recall there being any problems like this.
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
So I have been running some tests on my end, and I am not getting the hard freeze you are describing. Below is the setup I used when loading an image and setting it as a Brush from the Texture via UMG and the level blueprint.
Hi, sorry for my absence having started this. My problem was with hitching during loading 4 images simultaneously. I was loading the 4 while performing a camera move which had a spring-arm and the camera movement became jerky.
As I mentioned, if you can provide me with steps or a project so I can accurately reproduce the issue on my end that would be helpful. I will say, loading 4 1k images all at once is expected to hitch, even with Asynchronous loading. I would try loading your images on a case by case basis and one at a time, unless it is absolutely necessary to load all four at once.