Would it be possible to put a collision on a particle effect or do you need a physical object instead?

Hello Corrupt

there are multiple collision related things for this.
You can give particles collision with the collision node in cascade, and with some settings allow them to bounce on walls/floors etc.

Collision for hitting an enemy on other hand should be handled trough blueprint.

This is just more of a curious question…

In BP, drag off from an emitter node “bind event on particle collide” upon which you can do things like spawn decals and some other useful things for when particles collide

I hate to be that guy that butts in on someone else’s thread but I have a similar problem/question and was hoping someone could help me, I did a post which describes my problem/question:
This also might help here aswell, I’m not sure

Ok on that note… Let’s say your shooting at a wall and you have a collision on the particle and a collision on the wall. and when the particle hits the wall it needs to (Explode,Disappear) and to do that i would need a Trigger Box right?