BoxTraceForObjects Help

Hi there, I’ve recently begun playing around in UE4 and started with a simple Paper2Dgame. So far I’ve basically just followed the tutorial videos, but now wanted to add a simple switch that would do something upon activating it (walking next to it and pressing a button). However I’m having trouble getting the switch to activate.

Currently I’m using BoxTraceForObjects to sweep a box that is the size of the player’s capsule and all along the y-axis (the y-axis is the depth). However it never returns a hit. I’m a bit new to UE4, so I may be doing something wrong. Can someone look at my current blueprint and see what I’m doing wrong.


I have checked to make sure they are on the same plane, and, as far as I can tell, that they all have collision. I am making a button on a wall, so the player is meant to be able to walk through it, but still interact with it.

Just a quick bump, would it be easier if I do a overlap check? Am I able to make it check for overlaying actors in all of y?