Map Check Error: x elements zero triangles in static mesh y
After using merge actor to merge multiple static meshes into one static mesh, I'm getting this map check error. I chose only "Generate Lightmap UVs" option when merging actors. I specifically get this error when building lightmap.
I looked up the documentation. The entry exists without any explanation. It looks harmless so far, so I can ignore.. but I wonder the cause of this error and how to resolve it properly.
asked Feb 23 '16 at 07:36 AM in Using UE4
Thats the reason:
answered Sep 29 '16 at 02:57 PM
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