Map Check Error: x elements zero triangles in static mesh y

After using merge actor to merge multiple static meshes into one static mesh, I’m getting this map check error. I chose only “Generate Lightmap UVs” option when merging actors. I specifically get this error when building lightmap.

I looked up the documentation. The entry exists without any explanation. It looks harmless so far, so I can ignore… but I wonder the cause of this error and how to resolve it properly.

2 Likes

Thats the reason: