I always wondered if there is an easier way to achieve this effect (the green light stripes):
My current approach is to align the UVs and make the texture scroll (as you can see it´s messed up right now). This takes a lot of time. Is there an easier way to do this? Maybe by a material? I have little experience with materials and the UE4 in general. This “project” were my first steps in the engine.
instead of making the entire texture have the animation I’d suggest you have a base color normal map etc as usual, and animate the emission color, simply mask out everything but the light part.
Yeah I thought of that as well, which is just as good of a solution. It’s the easier solution, but it’ll be wonky if you have any parts that should always be lit up. (as displayed in the example)