How do I edit audio source files after importing them into unreal?

Hello, I’m just getting into Unreal, but i’ve been working professionally with game audio for the last 10 years.

Often during development i need to make changes to the audio source file (.wav), after this has been imported into the engine. How do i do this with Unreal? I’ve tried to google answers, but didn’t find anything, so maybe i’m missing something completely obvious here?

Questions:

  1. How do I set up an external audio editor in unreal (e.g. audacity)
  2. It seems like unreal changes the .wav source file to another format (.uasset) that won’t open in any audio editor program. Do I really need to delete the file, and reimport it again, every time I need to make iterations?

Please help.

Unfortunately, you can’t edit a wave file after import. A .uasset is unreal’s native asset format and contains metadata information about the contained audio file. It also supports compressing the asset into various platform-specific audio formats.

To get the original .wav file back (so you can modify it with a DAW), you can export the asset.