Hello, I’m just getting into Unreal, but i’ve been working professionally with game audio for the last 10 years.
Often during development i need to make changes to the audio source file (.wav), after this has been imported into the engine. How do i do this with Unreal? I’ve tried to google answers, but didn’t find anything, so maybe i’m missing something completely obvious here?
Questions:
- How do I set up an external audio editor in unreal (e.g. audacity)
- It seems like unreal changes the .wav source file to another format (.uasset) that won’t open in any audio editor program. Do I really need to delete the file, and reimport it again, every time I need to make iterations?
Please help.