Accessed None when accessing Component in AnimGraph

I want to access a boolean variable of a component within my AnimBlueprint.

But I get an “Accessed None” error when I start the game.
The funny thing is: It works.

When I remove the connection between Blend Pose by bool and inCombatMode, it does not give me an error.

I would assume it’s because you haven’t properly set your “Character BP” variable. Remember that simply making a variable of a specific TYPE doesn’t actually put the instantiated actor into it. Access None generally means that you aren’t referencing a valid object.

Character BP is initialized.

Except for the component, other properties work finde

After “Access None” what else does it say?

The Exception is thrown once.

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