AI Behavior Tree Inactive

I have it connected to the AiController and the my Blackboard, with the sequences, but it always says Inactive, how do i solve this

EDIT: here is the AI controller

sure that the AI controller is running the BT? show us pls

screenshot of running AI controller added :slight_smile:

does it says inactive since the begginning?

Yes, as soon as I simulate the behaviour tree is inactive

Still unresolved, cannot find solution

Make sure your AI_Character is using the specified controller, set it to possess if placed or spawned!

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Having the same problem, haven´t been able to solve this problem.

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