Sequencer unlinking problem

Hi guys!

I have an issue with Sequencer, randomly unlinking a Blueprint of a character with animation track and some keyed inherited components. (It usually happens after a crash of editor)
It’s weird, since after reloading of editor, the name of the blueprint reference (XXXXX) in sequencer is changed to “XXXXX_C_0”

I tried replacing the resulting broken LevelSequence uasset, with an earlier backup one, from before the unlink occurs, but even with it, it shows the XXXXX_C_0 name, and selecting either of the two (the actual blueprint asset and the sequencer reference) does not make them correspond to each other.

I had the suspicion that it is just a buggy particular LevelSequence, so I redid all the stuff on a new one and it happens again, so I’m in a bit of a dead end here.

Am I doing something wrong, or is there a known issue?

Thanks in advance!

Hey Animajor,

4.10 is a really early experimental version of Sequencer. Can you snag 4.11 Preview and let me know if it still occures? There were a lot of improvements and there are even more for 4.12. In the meantime, I can’t recommend using Sequencer for anything other than experimentation in 4.10.

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Hi Animajor,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

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