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Why does the actor never stops moving when using an impulse?

I add an impulse to a sphere shaped actor with a spherical collider of radius 20 as root component. It decreses its velocity over time but never reaches zero, why?

Im measuring the length of the velocity vector and it goes down lo like 3 and just keeps moving very slowly on the floor.

note: the simulate physics is activated during gameplay

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asked May 01 '14 at 07:42 PM in Using UE4

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ifalvarez
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Hey Rastar,

Take a look at the solution by Michael Bode on this post:

https://answers.unrealengine.com/questions/36349/physics-ball-keep-rolling-at-slow-speed-how-to-sto.html

Hope that helps!

Ben Halliday

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answered May 14 '14 at 07:15 PM

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