Why does actor never stops moving when using an impulse?

I add an impulse to a sphere shaped actor with a spherical collider of radius 20 as root component. It decreses its velocity over time but never reaches zero, why?

Im measuring length of velocity vector and it goes down lo like 3 and just keeps moving very slowly on floor.

note: simulate physics is activated during gameplay

Hey Rastar,

Take a look at solution by Bode on this post:

Hope that helps!