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Looping Single Animation when trigger held?

I have a 1hand spell animation and i want it to loop with the right trigger held

The overall response im getting with this setup is the animation will play once with each trigger press.. how do i loop it back?

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Product Version: UE 4.10
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asked Feb 23 '16 at 11:12 AM in Using UE4

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Bajungadustin
15 6 9 12

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This this will make the section loop:

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answered Feb 23 '16 at 11:21 AM

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lion032
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avatar image Bajungadustin Feb 23 '16 at 11:41 AM

i think i found a workaround.. i dont know which is better... doing it that way.. or... this way. alt text

avatar image Bajungadustin Feb 23 '16 at 11:42 AM

i just added the blendspaces to the individual states

avatar image Bajungadustin Feb 23 '16 at 11:55 AM

OK... i see.. adding the blendspace OUTSIDE the locomotion.. makes it essentially apply to everything and keeps my locomotion neat..

So your answer worked.. not i need to figure out how to make it so it does NOT restart the animation everytime i pull the trigger

Like... if i pull the trigger to cast a fireball.. it needs to complete the animation before the animation can be played again

avatar image Bajungadustin Feb 23 '16 at 12:14 PM

thats the exact video i watched to set up the 3rd screenshot in my original post

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