Navigating a 3D widget with a controller?
With 3D widgets being experimental I'm just wondering if there's a way I can make this happen?
Essentially I have a shop in 3D space, and when I walk up to it and press a button I want to be able to use the shop with my controller, the only reason it's a 3D widget is because this project is intended to have oculus rift support, otherwise I'd just make it a normal UMG widget...
Thank you in advance!
asked Feb 23 '16 at 12:34 PM in Blueprint Scripting
answered Sep 21 '17 at 07:49 AM
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