Dynamically paint a texture while game is running
I'm working on making snow basically, and wondering if its possible to create a height map from where your walking. This would be used with tessellation to make it look like the snow is being pushed down. Would like it to be very similar to this http://tombraider.tumblr.com/post/131825841425/dev-blog-snow-tech-and-houdini-simulations-mike I already have the dynamic tessellation, just needs a way to paint the height map without having to make like 50 locators that would keep moving to make sphere masks. Mainly I'm using the blueprints so would be nice if the solution would be able to be done through those
Thanks in advanced.
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