In a pawn blueprint, on the mesh component there is a check box under the clothing rollout “collide with attached children”.
The naming suggests that attached objects will collide with apex clothing objects, e.g a staff mesh that is attached to the mesh component but follows the movement of a socket colliding with a cape during animation. I’ve been attempting the get this working (the cloth collides with World Static objects fine with the collide with environment check box) but i can’t seem to figure this one out yet. Has anyone used/set this up before or know how it works?