BP Actor Won't Move

I’ve seen other posts saying that for objects with simulated physics, you turn it off by default and then activate the physics when you need to. Then turn it off again if you need to move it.

I tried that, and it was working for a while but then I made another blueprint that referenced it and when you click on the new BP, it would launch the exact same Custom Event in the same old BP that would move it, except now it’s not moving.

What I’ve got is an item I can pick up and drop. And when I drop it, it spawns another BP above it (the new BP- rendered text to make picking it up again easier). But once I drop it, I can pick it up and it adds it to the inventory- the data is there, and i can even drop it again, but it doesn’t move the damned thing to the inventory, physically speaking. I see no 3D object there. Before, it would with no problem. I think something recompiled in the new update to 4.10 wrongly? The new BP is communicating fine with it as far as I can tell. It’s just calling the Interacted Custom Event in the variable that’s set when it’s spawned (and this is the exact same event that’s launched when you pick it up in the first place sooooo…?)

Please help. Would it be in poor taste if I mentioned it’s my birthday? ha…ha… weep

Here’s the Drop Event:


Edit: can confirm that Simulate Physics never being activated and being off by default has no effect. So that doesn’t seem to be it. It still doesn’t respond to SetActorLocation, nor Set Actor Relative Location, nor Attach Actor To Component nodes, even though all these methods work before dropping.

I’m not sure what the deal was but I figured out a workaround: Just made a new array for dropped items, passed it into that, deleted it from the inventory array, then spawned a new actor of class and deleted that dummy item when i pick it back up… Kind of a really long way to go about it