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Easy way that Procedural Mesh is working with physics?


as the title says, the proc mesh falls through the ground.

Is there a easy way to fix this? Without C++?

Thanks in advance


Product Version: UE 4.10
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asked Feb 23 '16 at 07:27 PM in Using UE4

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avatar image MCGWoody Mar 20 '16 at 08:58 AM

I dont think so with out c++ code, but you can grab their c++ code for the sample and some functions can be accessed from blueprints. https://wiki.unrealengine.com/Procedural_Mesh_Generation

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