Easy way that Procedural Mesh is working with physics?

Hi,

as the title says, the proc mesh falls through the ground.

Is there a easy way to fix this? Without C++?

Thanks in advance

raidfire.net

I dont think so with out c++ code, but you can grab their c++ code for the sample and some functions can be accessed from blueprints. A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums