Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Matinee Jpeg Export Crash

Matinee regularly crashes or freezes when attempting to export Jpegs of my scene. The scene contains several scene capture cubes that are displaying to a plane in front of the camera. The Matinee only moves the capture cubes around the scene. After the first move it continues rendering for a few moments before suddenly freezing and/or crashing with the crash log at the bottom of this post. I have tested removing various actors and meshes from the scene, and have determined it is related to the scene content in some way as it runs perfectly fine with none of my actors in the scene. However even adding in a few of my static meshes causes the crash at the exact same location. Previously it crashed earlier than that, however optimizing the materials on all the meshes has gotten it to this point. Regularly I receive the warning that the RenderTargetPoolMin is exceeded, and have seen a few posts about there being a matinee export crash related to the RenderTargetPoolMin. Any help would be greatly appreciated.

Unknown exception - code 00000001 (first/second chance not available)

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374] UE4Editor_Engine!TSparseArray,TWeakObjectPtr > >,TSparseArrayAllocator >::RemoveAtUninitialized() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\sparsearray.h:194] UE4Editor_Engine!TSet,TWeakObjectPtr >,TDefaultMapKeyFuncs,TWeakObjectPtr,1>,FDefaultSetAl() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\set.h:514] UE4Editor_Engine!TSet,TWeakObjectPtr >,TDefaultMapKeyFuncs,TWeakObjectPtr,1>,FDefaultSetAl() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\set.h:595] UE4Editor_Engine!USceneCaptureComponentCube::UpdateDeferredCaptures() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\scenecapturecomponent.cpp:435] UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\leveltick.cpp:1307] UE4Editor_Engine!UGameEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gameengine.cpp:952] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Product Version: UE 4.10
more ▼

asked Feb 23 '16 at 07:55 PM in Bug Reports

avatar image

21 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Answering this myself for other users, the problem is that with multiple scene capture cubes my scene assets were far too intensive for it to be able to render out. I have since modified the project to run only one scene capture cube at a time and it has solved the issue.

more ▼

answered Feb 24 '16 at 05:57 PM

avatar image

21 1

avatar image Matt.Williams Feb 26 '16 at 06:47 PM

Hey EmblematicGroup,

We'd still like to investigate this crash. Any way you can reproduce the crash and hit send on the crash reporter window? It won't enter our system unless you do. If you did, I'm having trouble finding it and would like to get your MachineID (found at the top of your crash reporter window as well as in your logs).

-Matt W.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question