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"Cast to" not working

I'm using UE 4.10.2 and I'm trying to cast from a pawn to another, but when I do, the node doesn't show up. Sometimes I can restart the editor and the node will appear, but when I run the game in a standalone editor or launch the game, it will become unresponsive, up until I remove the "Cast to" node. Is this a possible issue with the editor? I tried commenting and received this crash log:

MachineId:E0977BDB4B74792813784B942BB37B67 EpicAccountId:2972facdee9744618e66c12d4f685faa

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: ParentIndex != INDEX_NONE [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Slate\Private\Framework\Application\MenuStack.cpp] [Line

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374] UE4Editor_Slate!FMenuStack::PostPush() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\menustack.cpp:492] UE4Editor_Slate!FMenuStack::PushInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\menustack.cpp:287] UE4Editor_Slate!FMenuStack::Push() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\menustack.cpp:203] UE4Editor_Slate!FSlateApplication::PushMenu() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1807] UE4Editor_Slate!SMenuAnchor::SetIsOpen() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\input\smenuanchor.cpp:353] UE4Editor_Slate!SMenuEntryBlock::UpdateSubMenuState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1253] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,enum EActiveTimerReturnType __cdecl(double,float),bool>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:772] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:696] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\spanel.cpp:39] UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\spanel.cpp:39] UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\spanel.cpp:39] UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\spanel.cpp:39] UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] UE4Editor_Slate!SScrollBox::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:900] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] UE4Editor_Slate!SBorder::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:94] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\widgets\swidget.cpp:703] UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:339] UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:357] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:958] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1040] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1182] UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:927] UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1441] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2460] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Now I can't even open the editor because it gets stuck initializing at 72%

Any help would be greatly appreciated.

Product Version: UE 4.10
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asked Feb 24 '16 at 01:23 PM in Blueprint Scripting

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Halokllr
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