menu widget construction with blueprints

Hi, I want to create a list of highScores.
I have created a canvas panel which has 3 textbox childern (Name rank time). Then I want to add the canvas panel into a scrollbox. I can do this by copy/paste the custom canvas multiple times into the scrollbar.

However this is static and unnessecarily tedious.
Is there any more optimized way to do so via blueprints? So that the number of elements in the scrollbox can be set during play?

Try something like this, I call an event whenever an item for the list needs to be added and it executes above code, you need to make sure that your scroll / listbox whatever you want to stuff it into is marked as Variable in the designer though to access it.

Thank you. I haven’t figured out all the details but so far I do what I need. I think the key here is that one need to create a separate widget blueprint just for the elements to be added during run-time.