Actor cant replicate on client due to network relevancy but

hey,

my server spawn actor, they replicate to client, fine.

but if an actor is spawned far from client location, the actor wont replicate, ok.

so, the actor exist on server, but client will never see it? even if client move in the location that the actor should be?

because when i move my client near the location that the actor should be, its never here because the server spawned the actor at begin and it never replicated to client

is that normal behavior? i may check the box ‘always relevancy’ to fix it, but i should check this box for everything then? because if i spawn actor far from a client, it will never appear for him ?

NetLoadOnClient needs to be checked