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box collision does not recognize static mesh

i'm trying to overlap a static mesh with a box collision but, the box only recognize actors, how can i make the box recognize static mesh?? or will I have to create actors from all of my static mesh??

Product Version: UE 4.10
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asked Feb 24 '16 at 09:48 AM in Using UE4

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No_Nam4
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avatar image Bino Feb 24 '16 at 10:59 AM

I don't quite understand your question. Are you trying to know when you box hits your static mesh? Why not add a collision shape to your static mesh and check against that?

avatar image No_Nam4 Feb 24 '16 at 02:50 PM

i'm trying to use box's "event begin overlaped" but this event does not recognize static meshes

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2 answers: sort voted first

It's usually one of two things. Maybe both!

  • Your static mesh doesn't have a collision box.

  • Your collision filtering isn't correct.

https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/SettingCollision/index.html https://www.unrealengine.com/blog/collision-filtering

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answered Feb 24 '16 at 08:08 PM

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Bino
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avatar image No_Nam4 Feb 25 '16 at 11:18 PM

my collisions are all ok, but anyway, the overlap event of the box does not recognize static meshes

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So I have been researching this for a couple hours and the problem is in each individual static mesh's collision. It's literally a button that says "generate overlap events" and it's off by default, so just turn that on. I have no idea how to make it a default setting to have it on, which it should have been in the first place.

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answered Mar 05 '19 at 11:08 AM

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hugefatman
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