Everything in maya is set to 0.000 except the pivot keeps moving

Hi there,

Could someone please help me with this. I have a candle it is in a group - everything in that group is set to 0.000 I’ve also centred the pivot of the entire group. Every time I load it into unreal tho the pivot is to the left of the object? AnY Advice what am I doing wrong here?

Thanks!

I sorted it - you need to move the model and its centre pivot to the centre of maya’s grid. This will make the pivot correct in UE4.

What i hav a huge env and how to solve pivot isu i cant just move all obj to center grid in maya