Hello,
I’ve been trying to call a function on my HUD blueprint from one of my actor blueprints. I’ve tried to use the “Get Game Mode” node and then use the “Get HUDClass” node to get a reference to the HUD blueprint but it doesn’t show my functions when I do this (I did make sure the functions are public). What I want to achieve is display some text in the center of the screen once the player has completed their current objective, I know how to handle that but I don’t know how to properly get a reference to the HUD blueprint.
Any help would be greatly appreciated.