[CTD][4.10.4] Crash during level load in editor

Do not have 100% repro. Happened for the first time.

MachineId:B974139A41DEF8003F02DC96B1C5F713
EpicAccountId:f304c65418684da3be1fb115603c641b

Unknown exception - code 00000001 (first/second chance not available)

"Fatal error: [File:b:\ue4git4.9\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1826]
//Game//Maps//Level01.Level01 still around trying to load …//…//…//…//…//UEProjest

UE4Editor_Core!FDebug::AssertFailed() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_UnrealEd!UEditorEngine::CheckForWorldGCLeaks() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:1826]
UE4Editor_UnrealEd!UEditorEngine::EditorDestroyWorld() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:1956]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:2308]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5897]
UE4Editor_UnrealEd!UEditorEngine::Exec() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5391]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\unrealedsrv.cpp:743]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\filehelpers.cpp:2014]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap'::8’::FLocal::HandleLevelsChosen() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\filehelpers.cpp:1880]
UE4Editor_UnrealEd!TBaseStaticDelegateInstance const & __ptr64)>::ExecuteIfSafe() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_UnrealEd!FEditorFileUtils::OpenLevelPickingDialog'::2’::FLocal::OnLevelsSelected() [b:\ue4git4.9\unrealengine\engine\source\editor\unrealed\private\filehelpers.cpp:1661]
UE4Editor_UnrealEd!TBaseStaticDelegateInstance const & __ptr64),TBaseDelegate const & __ptr64> >::ExecuteIfSafe() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:922]
UE4Editor_ContentBrowser!SAssetDialog::ChooseAssetsForOpen() [b:\ue4git4.9\unrealengine\engine\source\editor\contentbrowser\private\sassetdialog.cpp:484]
UE4Editor_ContentBrowser!SAssetDialog::OnAssetsActivated() [b:\ue4git4.9\unrealengine\engine\source\editor\contentbrowser\private\sassetdialog.cpp:401]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ContentBrowser!SAssetPicker::HandleAssetsActivated() [b:\ue4git4.9\unrealengine\engine\source\editor\contentbrowser\private\sassetpicker.cpp:401]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [b:\ue4git4.9\unrealengine\engine\source\editor\contentbrowser\private\sassetview.cpp:3292]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:482]
UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [b:\ue4git4.9\unrealengine\engine\source\runtime\slate\public\widgets\views\slistview.h:689]
UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [b:\ue4git4.9\unrealengine\engine\source\runtime\slate\public\widgets\views\stablerow.h:261]
UE4Editor_Slate!::operator()() [b:\ue4git4.9\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4609]
UE4Editor_Slate!FEventRouter::Route >() [b:\ue4git4.9\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [b:\ue4git4.9\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4607]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [b:\ue4git4.9\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4590]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:1358]
UE4Editor_Core!FWindowsApplication::DeferMessage() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:1721]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:719]
UE4Editor_Core!FWindowsApplication::AppWndProc() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:641]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [b:\ue4git4.9\unrealengine\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [b:\ue4git4.9\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2391]
UE4Editor!GuardedMain() [b:\ue4git4.9\unrealengine\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [b:\ue4git4.9\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [b:\ue4git4.9\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hi Jiri,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps are you taking to reproduce this on your end?
  • Can you post the crash logs from \Unreal Projects\PROJECTNAME\saved\logs\ closest to the time of the last crash so I can take a look?

Hi Jiri,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.

Hi,

sorry for the delay i was pretty sick.

Does this occur in a clean, blank project with no additional content or is it limited to one project?
I haven’t test on blank project. Happened on my project only. Didn’t happened again.

What steps are you taking to reproduce this on your end?
I was just switching between two levels in editor. I do not have any 100% repro steps.

Can you post the crash logs from \Unreal Projects\PROJECTNAME\saved\logs\ closest to the time of the last crash so I can take a look?
Unfortunately the logs got overwritten.

Was switching between 2 persistent levels to edit them. Used Control+o.

What method were you using to switch levels. Are they sublevels within the same persistent level or completely autonomous? Were you switching during PIE using a console command or did you switch for editing purposes? If for editing purposes, did you click the map in the content browser or go to file>open level?