Proper way to handle bullet and magazines after eject

Is there a standard way to handle bullets and magazines that have been ejected?

For example… should a make a bullet an actor blueprint with projectile motion so i can spawn multiple when the gun is automatic?

And for magazines… how would i handle the ejected magazine… i suppose most people just loop it back in so its reinserting the same magazine that they just ejected… which i could handle that just by animating the bullet position in the clip by sliding them down i suppose when its ejected (if empty) and moving them back up before it comes back into view. but im setting up 3rd person/first person hybrid… so… no 2 arm rigs… all the aiming and reloading will be visible to all clients.

so… if i eject a mag… how and want it to sit on the ground for say 30 seconds before it despawns… how do i get a second magazine to spawn into the animation?

i dont really have to animate the bullet shells… they wont even really be there until the gun is ejected to thats fine…
but this magazine / clip thing has me stumped.

no one?
(10 chars)

I know its an old post, im working on the same thing… Did you come up with anything? Im playing around with some things, I think ill try the magazine as an actor idea you had… Ill let you know how it goes