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Linking to FJsonObjectConverter.h won't compile

When adding

PublicDependencyModuleNames.AddRange(new string[] { "Json", "JsonUtilities" });

to ProjectName.Build.cs

And including to FJsonObjectConverter.h in your C++ file will make compile errors in FJsonObjectConverter.h like: - incomplete type is not allowed,

Anyone know how to fix this?

I'm using First Person C++ tempalte from 4.10 binary version of the engine.

Product Version: UE 4.10
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asked Feb 24 '16 at 07:49 PM in Bug Reports

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intoxicat3
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avatar image Samantha Sutton ♦♦ STAFF Feb 25 '16 at 07:07 PM

Have you rebuilt your game to update the included modules?

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2 answers: sort voted first

The issue is still there (intelisense) but game is compiling without problem.

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answered Mar 01 '16 at 08:57 PM

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intoxicat3
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Hey Intoxicat3,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Mar 01 '16 at 05:33 PM

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