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Advantages of separate first person meshes?

I am currently working on a survivalesque changeable viewpoint game (1st and 3rd person), I see people often recommend having the hands separate. Why is this? Why not have just one mesh, in some games you can look down and see your body: I assume in these games it is a single mesh and not two separate meshes. Thanks.

Product Version: UE 4.10
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asked Feb 24 '16 at 05:27 PM in Using UE4

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strideynet
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Hi strideynet,

Here's a good article that explains the differences and advantages between the two:

True First Person Viewpoint

Let me know if you need further information or if there is something not covered in the article you wanted to know.

Thanks,

Steve H.

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answered Feb 24 '16 at 06:31 PM

avatar image strideynet Feb 28 '16 at 06:14 PM

Thanks. This is EXACTLY what I was looking for. I had intended to use one mesh and this only reaffirmed my suspicions that it was a good idea.

avatar image Zectbumo54 Aug 24 '18 at 11:42 PM

tl;dr: "If you are creating a first person shooter with a humanoid based protagonist, there is no reason not to use a true first person view."

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