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Trying to understand one of the learning asset

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I'm actually learning to create a game all by myself, so the question made pretty silly to ask here. I'm trying to figure out how this asset works, and now I really want to know how you guys achieved to manipulate different part of the character individually even if there is only one mesh. I do noticed there is one bind pose and skin cluster node used every joint, but I can't quite understand how it works. Besides, what ik_foot_root and ik_hand_root do? If there are some useful docs or books recommended, do tell me, please. Thanks a lot!

Product Version: UE 4.10
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asked Feb 24 '16 at 05:44 PM in Everything Else

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