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Can you access microphone input in Blueprint?

Hi I was wandering if it was possible to detect a players microphone in Blueprint?

More specifically the volume, pitch, frequency etc...

Many thanks

Greg

Product Version: UE 4.10
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asked Feb 24 '16 at 05:43 PM in Blueprint Scripting

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PolyMiner
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Unfortunately, not at this time. However, that'd be a cool feature to support as maybe a sound cue node.

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answered Feb 24 '16 at 06:39 PM

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Minus_Kelvin STAFF
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avatar image shaq_mobile Feb 21 '17 at 05:04 AM

Is this still the case? I'm trying to make a drop down in UMG to populate it with audio input devices.

Thank you!

avatar image DarkBouffeur Jul 25 '17 at 01:28 AM

Hello. it will be available with UE 4.17 or later ? Thank you Minus_Kelvin

avatar image 6r0m Jul 26 '18 at 11:00 AM

4.19 I'm trying to understand this https://github.com/EpicGames/UnrealEngine/tree/4.19/Engine/Plugins/Runtime/AudioCapture

cause I can't find blueprint implementation for listen audio after Start Stop Audio Capture component

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