Cinema 4D FBX textures don't import

This issue has been bugging me for a while but I hoped 4.10 would fix it.
For some reason, when I assign a texture to a material in C4D, and apply that material to an object which I then export to FBX, the textures are not imported in Unreal Engine.
I tried all FBX formats, different locations of the texture, local paths, absolute paths, nothing seems to work. Only the model and it’s material will import in the editor, leaving me to manually import the texture afterwards.

For small objects this wouldn’t seem much of an issue. But I’m working on a project that has more than 1600 textures applied to various scenes. I will be spending ages if I need to import everything by hand and assign it to each individual material by hand.

Does anyone know how I can fix this so that the texture is applied right away onto the model after import like it should?

If I import the same model in any other software package, the texture loads just fine, so it seems the issue is in UE4.

Whow, alright, I don’t know why this always happens. But right after I post an issue it solves itself. (maybe I found a life glitch)
So, apparantly it works now. Not sure what I did differently, but here’s my method:
-FBX format is 6.1
-Textures and materials must be assigned within export settings
-Texture paths are relative paths, and textures are located within a tex folder or within the model’s root folder (both work)
-FBX file is exported in the scene file’s root folder (the .c4d scene file, not unreal scenes)
-Import in UE4 I enabled the checkboxes to import textures and materials.

I still get some smoothing group errors upon importing and some , but at least the textures work.