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float variable not updating [leap input]

Hello. I am a noob EU4, and I'm having a problem that seems to be quite simple to solve. My goal is to send a float value of a blueprint to another. When I put the random value as an input of the variable, the variable is read correctly in the second blueprint. But when I put the x value of vector leap motion, the value does not make the update in the second blueprint. The value is always 180.

What am I doing wrong? Attached the image of the first blueprint event graph, which is sending the values for the second I appreciate any help.

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Product Version: UE 4.10
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asked Feb 24 '16 at 07:57 PM in Blueprint Scripting

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If anybody is having the same problem. I solved it I was getting the value from a incorrect node. Here is the correct node connection alt text

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answered Feb 25 '16 at 07:12 PM

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