float variable not updating [leap input]
Hello. I am a noob EU4, and I'm having a problem that seems to be quite simple to solve. My goal is to send a float value of a blueprint to another. When I put the random value as an input of the variable, the variable is read correctly in the second blueprint. But when I put the x value of vector leap motion, the value does not make the update in the second blueprint. The value is always 180.
What am I doing wrong? Attached the image of the first blueprint event graph, which is sending the values for the second I appreciate any help.
asked Feb 24 '16 at 07:57 PM in Blueprint Scripting
If anybody is having the same problem. I solved it I was getting the value from a incorrect node. Here is the correct node connection
answered Feb 25 '16 at 07:12 PM
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