Link to another ai controller?
the trigger is fireing but the link to the other blueprint is not working, im getting "bad" all the time i want the trigger to activate the "GO event" in the other blueprint, but cant figure it out
asked Feb 24 '16 at 08:42 PM in Blueprint Scripting
Put a breakpoint at the triggerbox event to see what actor "other actor" is. If it's a type of pawn and you're attempting to use an AI controller on said pawn, you need to use the get controller node from pawn.
You can see the node here: https://forums.unrealengine.com/attachment.php?attachmentid=20794&d=1419454509 (image shameless borrowed from UE4 forums)
answered Feb 25 '16 at 12:53 AM
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