Missing level geometry when rounding corners quickly.
Been having this problem since I had started with (I think) 4.10.0 (May have been earlier) and still having this problem on 4.11 preview 4.
Essentially, as I'm play-testing my level, I'm missing geometry as I'm rounding corners that doesn't appear right away then jumps into place. It's very quick, but still VERY noticeable while playing and takes away from the experience.
My level geometry is all spawned at runtime (on Begin Play). And there's not really a whole lot of geometry there, so if there are certain optimizations that are causing this that don't need to be there, I'm open to trying it. But the important thing is to get this problem resolved. Here are two back-to-back frames from a play-test video I took:
As you can see, as I'm running around the corner and turning to the right, the walls don't immediately appear. This doesn't happen around EVERY corner, but it is frequent enough that it is totally distracting, and takes away from the experience considerably.
Any ideas? Anything I need to change? Any questions you need answered? I need to resolve this, and I have no idea where to look.
asked Feb 24 '16 at 09:08 PM in Rendering
This answer explains how to debug culling - https://answers.unrealengine.com/questions/312646/how-does-object-occlusion-and-culling-work-in-ue4.html
answered Feb 24 '16 at 09:12 PM
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