Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Missing level geometry when rounding corners quickly.

Been having this problem since I had started with (I think) 4.10.0 (May have been earlier) and still having this problem on 4.11 preview 4.

Essentially, as I'm play-testing my level, I'm missing geometry as I'm rounding corners that doesn't appear right away then jumps into place. It's very quick, but still VERY noticeable while playing and takes away from the experience.

My level geometry is all spawned at runtime (on Begin Play). And there's not really a whole lot of geometry there, so if there are certain optimizations that are causing this that don't need to be there, I'm open to trying it. But the important thing is to get this problem resolved. Here are two back-to-back frames from a play-test video I took:

alt text alt text

As you can see, as I'm running around the corner and turning to the right, the walls don't immediately appear. This doesn't happen around EVERY corner, but it is frequent enough that it is totally distracting, and takes away from the experience considerably.

Any ideas? Anything I need to change? Any questions you need answered? I need to resolve this, and I have no idea where to look.



Product Version: UE 4.11 Preview
bad frame.png (494.9 kB)
bad frame 2.png (416.2 kB)
more ▼

asked Feb 24 '16 at 09:08 PM in Rendering

avatar image

89 9 10 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first
more ▼

answered Feb 24 '16 at 09:12 PM

avatar image

269 9 5 13

avatar image Tim Hobson ♦♦ STAFF Feb 24 '16 at 10:03 PM

Also, this video I had made to demonstrate some of these culling methods from a while back. :)

avatar image Mbublitz Feb 25 '16 at 03:09 AM

I disabled culling in the project settings and that fixed my problem for now. I may come back to it at a later time and tweak it if I think it needs it, but there are no performance hits with my level by just disabling it. (In fact, I find that rendering quality itself has improved tremendously.)

Um... Tim? Don't see a link to a video. :) Maybe it's late, and I'm just missing something.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question