I am currently working on a VR experience that allows the user to take a screenshot. To do this, we use the console command “HighResShot 1” through Blueprint, and use a Matinee fade to white to fake a flash bulb effect.
However, we’ve found that using any screenshot console command causes the engine to momentarily hitch, which causes the VR display (a Vive, in this case) to fade out to the blank, white room that Valve uses as a loading screen for approximately half a second. Does anyone know why this happens, or a way to fix it?
Note: we’re working with good graphics hardware (Titan graphics card), and have observed this issue on versions 4.10.2, 4.10.3, and 4.10.4