I’m trying to figure out if there is a way to run UE4Editor.exe -AutomatedMapBuild though a CI system like Jenkins. I can’t seem to find good documentation on it… and what additional command line arguments are needed.
Is there a way to run the editor “headless” so it can be spawned on a build server?
But when I start via Jenkins, the UE4Editor process just hangs forever and never does any work. I am going to let it run the whole night to see if it gets unlocked.
did you ever get past this issue? In our Jenkins instance, the lighting build just hangs and never returns. When I run the same command from a command line it works just fine.