Imported walls letting light in
I don't know if I'm doing something wrong, but my imported walls from blender keep some lighting inside (I think). If I build closed room with BSP, it gets completely dark, like I want. When I use imported meshes it get a wierd glow in the corners.
Would appreciate some help with it.
asked Feb 25 '16 at 06:40 AM in Rendering
When you import your mesh, depending on the UV layout for the lightmap you'll likely need to increase your Lightmap Resolution for the mesh. By default it will use a value of 64, so you may need to adjust the value to something higher like 128 or 256 to get better results, then rebuild lighting and see if that helps.
If you're still having issues, please post a screen shot of your Lightmap UV (UV Channel 1). You can do this by going to the Static Mesh Editor and hitting the UV button in the toolbar. Then in the drop down next to it, select UV Channel 1.
answered Feb 25 '16 at 12:47 PM
Tim Hobson ♦♦ STAFF
answered Feb 26 '16 at 07:55 PM
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