Display Enemy Different on Client
I would like to know what's the best approach to display a enemy different on the client. Lets say i want to for every client to see his enemies with a red glow.
I only got one idea how to do that: For every enemy, wait until it has spawned & replicated on the client, and then change his material to a red glow (ofc only local). I'm not sure where to do that, but i think the PlayerController might be a good place?
Can anyone tell me if there is any better approach for that?
asked Feb 25 '16 at 08:29 AM in C++ Programming
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