Colliders Morph Object, change in-Game
I got a morph target who scales with a timeline to get an effect.
This is the first state of my morph target.
And this the final State.
I don't know why the collider got the first form, and don't want to change. Is that possible? change collider in real-time? Here is my Script who transforms the target.
Finally here is my problematic object.
If someone knows a better way...
asked Feb 25 '16 at 08:46 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here