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Colliders Morph Object, change in-Game

I got a morph target who scales with a timeline to get an effect.

This is the first state of my morph target.

alt text

And this the final State.

alt text

I don't know why the collider got the first form, and don't want to change. Is that possible? change collider in real-time? Here is my Script who transforms the target.

alt text

Finally here is my problematic object.

alt text

alt text

If someone knows a better way...

Product Version: UE 4.10
collider1.png (849.6 kB)
collider2.png (944.0 kB)
blueprint_morph.png (159.3 kB)
propiedades2.png (910.0 kB)
propiedades2.png (910.0 kB)
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asked Feb 25 '16 at 08:46 AM in Blueprint Scripting

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