How to make reflection in glass hide the interior?

Hi! In vray i used to raise the reflectivity of the glass to kinda hide the interior so that i dont have to model them. how can i do the same in unreal? i’ve been playing with the glass material but i cant achieve the result i want. heres what im talking about:

as you can see the glass is transparent and at the same time reflective enough to cover up the interior that the lack of details inside doesnt bother the look. thank you very much!

Increase the metallic value of the glass material. It may look over-reflective when you are too close but you can adjust it depending on the distance to the player inside the material if you like. You can also do the same thing with opacity, but dont let opacity value reach 1. Clamp it between 0.3 and 0.9.