Pawn Rotation Rate not affecting AI controller SetFocalPoint rotation

Hi,

I’ve had a look around, but can’t seem to find anything helpful on the subject. As I understand it, the rotation rate controls on the pawn should affect how quickly said pawn rotates towards its new target when using SetFocalPoint on the AI controller. However, in my setup, regardless of what value I set the rotation rate to, the pawn snaps instantly to the new angle once SetFocalPoint is called through the associated Behavior Tree task.

Anything I’m missing?