[BUG] Pawn Change Location Issue

Hello.

I’m using Unreal Engine 4 v4.9.2 for my archviz projects. Today I wanted to try my codes and samples in v4.11P6 and I realised this issue.

In 4.9 I’m using MoveComponentTo to move my player from first floor to second floor smoothly to see floor plans. It is working in 4.9 also Teleport and SetWorldLocation are working too.

In 4.11 I just migrated my project and boom. Everything was working properly except FloorPlan code. Let me explain the bug.

In 4.9

When I want to move 1st to 2nd floor. I see that my character’s position is changing and character remains the position at specified floor which is good for now (double checked the values)

In 4.11

When I want to move 1st to 2nd floor. I see that my character’s position is changing in screen but nothing changing in details panel. After position reached, my character teleporting the old position(double checked the values and blueprint code).

Then I want to change my code to see if it’s working now. I’ve used Teleport and not working. It just teleporting the specified position and heading back to old location on the next frame.

I can and will add a video link to understand the bug… Keep in touch

Cheers,
Birhan

Same code included my 4.11 project