Create a ActorBluprint of a complex in level

Hello,
I would like to create a Actorblueprint from a certain area of my level.
In this case I have a building that I want to split into several rooms . The building itself is an interconnected mesh .
Is there a possibility to explainthe game that every room is an individual Blueprint for this level

?
or maybe there is a possibility a boxkomponente ?

" Is there a possibility to explainthe game that every room is an individual Blueprint for this level"

I assume by that you mean every room, every actor from blueprint to be unique on the level.

In that case make you blueprint more flexable, make variable settings that can configure the room and when you place it on level you can set up those settings in details tab. You can also set those variables when you spawn the room in blueprints

but that is assumes that each room has its own Bluprint or private Mesch,right?
I can’t use the house as one mesh or use use one bluprint for it

or maybe there is a way to set an area for each room in the blueprint of the “house mesh blueprint?”